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Text File  |  2007-01-25  |  3.8 KB  |  147 lines

  1. desc = getEffectDescriptionP(ENET_EFFECT_HELICOPTER_WATERWAVES2)
  2.  
  3. desc.ClassID = ENCLASS_SIMPLEPARTICLESYSTEM
  4. desc.EffectClassType = ENECT_PARTICLESYSTEM
  5.  
  6. desc.ActivityType = ENACT_ACTIVE
  7.  
  8. desc.ScriptSet = ENSCRIPTSET_UNKNOWN
  9. desc.RelativePosition = ENLOCALPOS_NOTSPECIFIED
  10. local vzbzd1 = D3DXVECTOR3:new(0,0,0)
  11. desc.LocalPosition = vzbzd1
  12. vzbzd1:delete()
  13. desc.isAnimateTexture = false
  14. desc.RenderType = ENRENDERTYPE_GEOMETRY
  15.  
  16. Emitter = desc.PS.PSDescription
  17. Emitter.ParticleTypesNumber = 1
  18. local vzbzd2 = D3DXVECTOR3:new(0,0,0)
  19. Emitter.EmitterPosition = vzbzd2
  20. vzbzd2:delete()
  21. local vzbzd3 = D3DXVECTOR3:new(0,0,0)
  22. Emitter.EmitterDirection = vzbzd3
  23. vzbzd3:delete()
  24. Emitter.EmitterLifeTime = 1
  25.  
  26.  
  27.  
  28.  
  29.  
  30.  
  31. PT = Emitter.ParticleTypesParams[1]
  32. PT.IsEmitterLocked = false
  33. PT.DrawOrder = 1
  34. PT.Material = ENMAT_SIMPLEPARTICLE
  35.  
  36. PT.TextureName = "environment_effect_explosion_smoke12.dds"
  37.  
  38.  
  39. PT.ParticlesPerSecond = 5;
  40. PT.InitialNumberOfParticles = 0.0;
  41. PT.BaseLifeTime = 4.0;
  42. PT.BaseLifeTimeVariance = 0.0;
  43. PT.BaseSpeed = 5.0;
  44. PT.BaseSpeedVariance = 1.0;
  45.  
  46. PT.TangentSpeed = 2.0;
  47. PT.TangentSpeedVariance = 0.1;
  48. local vzbzd4 = D3DXVECTOR3:new(1.0,0.0,0.0)
  49. PT.TangentDirection = vzbzd4
  50. vzbzd4:delete()
  51. PT.TangentAngleMin = 0.0;
  52. PT.TangentAngleMax = 6.28;
  53. PT.IsTangentDependOnBase = false;
  54.  
  55. PT.BaseAngle = 3.0;
  56. PT.BaseAngleVariance = 5.0;
  57. PT.BaseAngleSpeed = 0.05;
  58. PT.BaseAngleSpeedVariance = 0.0;
  59. PT.BaseAngleSpeedDirection = 0;
  60. local vzbzd5 = D3DXVECTOR3:new(0.0,1.0,0.0)
  61. PT.BaseDirection = vzbzd5
  62. vzbzd5:delete()
  63. local vzbzd6 = D3DXVECTOR3:new(0.0,0.0,0.0)
  64. PT.BaseDirectionVariance = vzbzd6
  65. vzbzd6:delete()
  66. local vzbzd7 = D3DXVECTOR3:new(0,0,0)
  67. PT.BasePosition = vzbzd7
  68. vzbzd7:delete()
  69. local vzbzd8 = D3DXVECTOR3:new(25,0,25)
  70. PT.BasePositionVariance = vzbzd8
  71. vzbzd8:delete()
  72. PT.BaseSize = 7.0;
  73. PT.BaseSizeVariance = 0.7;
  74.  
  75. -- color over time
  76. PT.ColorOverTimeR[1].TimePercent = 0.0;
  77. PT.ColorOverTimeR[1].Value = 1.0;
  78. PT.ColorOverTimeG[1].TimePercent = 0.0;
  79. PT.ColorOverTimeG[1].Value = 1.0;
  80. PT.ColorOverTimeB[1].TimePercent = 0.0;
  81. PT.ColorOverTimeB[1].Value = 1.0;
  82.  
  83. PT.ColorOverTimeR[2].TimePercent = 1.0;
  84. PT.ColorOverTimeR[2].Value = 1.0;
  85. PT.ColorOverTimeG[2].TimePercent = 1.0;
  86. PT.ColorOverTimeG[2].Value = 1.0;
  87. PT.ColorOverTimeB[2].TimePercent = 1.0;
  88. PT.ColorOverTimeB[2].Value = 1.0;
  89.  
  90. -- transparency over time
  91. PT.TransparencyOverTime[1].TimePercent = 0.0;
  92. PT.TransparencyOverTime[1].Value = 0.0;
  93.  
  94. PT.TransparencyOverTime[2].TimePercent = 0.2;
  95. PT.TransparencyOverTime[2].Value = 0.1;
  96.  
  97. PT.TransparencyOverTime[3].TimePercent = 1.0;
  98. PT.TransparencyOverTime[3].Value = 0.0;
  99.  
  100. -- size over time
  101. PT.SizeOverTime[1].TimePercent = 0.0;
  102. PT.SizeOverTime[1].Value = 3.0;
  103.  
  104. PT.SizeOverTime[2].TimePercent = 1.0;
  105. PT.SizeOverTime[2].Value = 10.0;
  106.  
  107. -- Speed over time
  108. PT.SpeedOverTime[1].TimePercent = 0.0;
  109. PT.SpeedOverTime[1].Value = 1.0;
  110.  
  111. PT.SpeedOverTime[2].TimePercent = 0.4;
  112. PT.SpeedOverTime[2].Value = 1.0;
  113.  
  114. PT.SpeedOverTime[3].TimePercent = 0.5;
  115. PT.SpeedOverTime[3].Value = 0.0;
  116.  
  117. PT.SpeedOverTime[4].TimePercent = 1.0;
  118. PT.SpeedOverTime[4].Value = 0.0;
  119.  
  120. -- Tangent Speed over time
  121. PT.TangentSpeedOverTime[1].TimePercent = 0.0;
  122. PT.TangentSpeedOverTime[1].Value = 5.0;
  123.  
  124. PT.TangentSpeedOverTime[3].TimePercent = 1.0;
  125. PT.TangentSpeedOverTime[3].Value = 0.0;
  126.  
  127.  
  128. -- GravityAcceleration over time
  129. PT.GravityAccelerationOverTime[1].TimePercent = 0.0;
  130. PT.GravityAccelerationOverTime[1].Value = 0.1;
  131.  
  132. PT.GravityAccelerationOverTime[2].TimePercent = 0.4;
  133. PT.GravityAccelerationOverTime[2].Value = 0.1;
  134.  
  135. PT.GravityAccelerationOverTime[3].TimePercent = 1.0;
  136. PT.GravityAccelerationOverTime[3].Value = 0.1;
  137.  
  138. -- AngleSpeed over time
  139. PT.AngleSpeedOverTime[1].TimePercent = 0.0;
  140. PT.AngleSpeedOverTime[1].Value = 1.0;
  141.  
  142. PT.AngleSpeedOverTime[2].TimePercent = 1.0;
  143. PT.AngleSpeedOverTime[2].Value = 1.0;
  144.  
  145.  
  146.  
  147.